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Basically, I'm getting some closure. At this point I don't care if a single other soul cares, I'm doing it for me. I just figured I'd let you guys know.
I will be working on the MLP: DCG cards to prepare them for my portfolio. This will include a redesign of the MC cards, and "hypotheticals" in order to fill in some design holes and show how the game can expand. Will likely redo card rarity and try to structure it like a proper CCG.
No, this will not be playable (or at the very least I won't be the one enabling or updating plugins for OCTGN, Lackey, or TableTopSim).
No, I'm not doing this for the MLP fandom. Me being a part of that fandom is over (though I will always remember it fondly... it helped during a rough time), and I wish them well. I'm sorry to all the testers of two years ago that had to put up with me, and I acted very unprofessionally and unbecoming of a leader.
No, I'm not a current fan of MLP, as I feel that corporate got ahold of the show sometime after S2 and removed the "spark" that made it so great. It doesn't strive to be more than a "toy shill" show anymore.
No, I still don't like the official CCG.
No, you don't have to pay attention.
Yes, I have other CCG ideas, but I get the feeling that if I don't do this, I'll never feel better about my one real hobby.
Yes, it's a crying shame it took two years for me to sort this out. I should be better than that.
Yes, my progress will be posted, 12 cards at a time.
Thanks for your time.
I will be working on the MLP: DCG cards to prepare them for my portfolio. This will include a redesign of the MC cards, and "hypotheticals" in order to fill in some design holes and show how the game can expand. Will likely redo card rarity and try to structure it like a proper CCG.
No, this will not be playable (or at the very least I won't be the one enabling or updating plugins for OCTGN, Lackey, or TableTopSim).
No, I'm not doing this for the MLP fandom. Me being a part of that fandom is over (though I will always remember it fondly... it helped during a rough time), and I wish them well. I'm sorry to all the testers of two years ago that had to put up with me, and I acted very unprofessionally and unbecoming of a leader.
No, I'm not a current fan of MLP, as I feel that corporate got ahold of the show sometime after S2 and removed the "spark" that made it so great. It doesn't strive to be more than a "toy shill" show anymore.
No, I still don't like the official CCG.
No, you don't have to pay attention.
Yes, I have other CCG ideas, but I get the feeling that if I don't do this, I'll never feel better about my one real hobby.
Yes, it's a crying shame it took two years for me to sort this out. I should be better than that.
Yes, my progress will be posted, 12 cards at a time.
Thanks for your time.
Disgaea Netherwar: 2020 Stuff
Its been a while! This has been a very trying year and not just for the obvious reasons. Got a new job, then promptly got stuck mid-move for the last four months due to the pandemic. And while I'm able to safely work from home, my overall stress level has remained high and that has impacted how much time I have to work on my projects. Things of note: - Tabletop Playground is now a thing. Sadly, the game physically cannot work in their engine until support for Zones is implemented, but the devs have assured me they will get to it eventually. So it will be third behind Tabletop Simulator and OCTGN. - Tabletop Simulator's Feb update (and Tabletop Playground's renderer) revealed a critical error across all of my cards that I have been trying to fix since then. These fixes form the basis for V9 card bases, and unfortunately must be manually done. - After communication with the people that have gathered on Discord for the game, I have decided to drop the RagnaQuest side of Makai Wars
Disgaea Netherwar Delay
While I am working as quick as possible, I've had a good amount of my available time essentially stripped from me during this last month, which has slowed me down quite a bit. Then, Tabletop Simulator's latest update (which I thought would be better for cards, actually made it *worse* for cards in my situation) has forced me to restructure how I was going to update the game, which also means refactored rulebooks, graphics, and other materials.
As such I will miss my self-inflicted June 28th timeframe. I apologize for the wait. I do not have a currently active timeframe of launching the game, though after the launch there is no reason to chan
Disgaea: Netherwar - Release Schedule
The game is actually starting to approach a playable state! The game has a few quirks due to TTS limits but their latest patch (as of this post) helps considerably.
The game is going to be released in 69 card "blocks" after this initial release. This is due to TTS texture optimization.
The game will be FREE, but requires owning Tabletop Simulator (TTS) on Steam to play. Matchmaking will occur via Discord Server.
The game will launch in the goal timeframe of late June 2019. Launch is defined as the following:
149 Total Leaders
99 Base Set Leaders (nine of them transforming)
45 Makai Wars Leaders (A-series, None transforming, 18 RangaQuest
Even more Disgaea: Netherwar changes
Numbering changes include adding Summer Rozalin, Dark Asagi and Pajama Asagi to the Makai Wars expansion which opens up two more spots in the "main" game.Makai War's Summer Event added Summer Valvatorez and Summer Asagi, and thus so do I.
The new characters in the "main" game are Cornet from Rhapsody (which will function as a Peon Manipulator), and Lillet from GrimGrimoire (who will function as a Summoner). Turns out Faust (who was removed as she has no connection to NIS in any way) was more of a lynchpin that I expected, so her role will be split into the new characters.
The reason why I'm testing an expansion with the base game is that I a
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