League of Legends CCG RulesLeague of Legends CCG (Competitive Card Game)
-THIS IS INCOMPLETE. FAVORITE/WATCH FOR UPDATES!-
-PROTOTYPE. NOT NECESSARILY BALANCED-
Goal: To bring the gameplay of League of Legends into an analog format, simplifying the game mechanics as needed.
Each player chooses five different champions and builds a deck around them. A deck consists of [QWE Skills], [Items], and [Summoner Spells].
Objective - Attack the Nexus (a rule-based objective) for 100 points of damage. The Nexus can be attacked after a successful Teamfight by any surviving members, or by Champions that remain in an unopposed lane during a Teamfight (Ally or Enemy!), but most skills and items don't work.
Snowball - Have 20 or more kills over your opponent.
Surrender - Opponent forfeits.
A champion card (referred to as a Champ in game) has the following mechanics:
[Name] - The champ's name. Important in this case as a Champ can use any of their named Skil
Bliss Stage RPCG: The OathBy morning, we may fight and die,
By evening, we try to survive,
For in the twilight we prove ourselves.
For my family, blissful in eternal sleep,
For my friends, dead at the enemy's feet.
For you, my one and only, I will fight.
To keep humanity from the dark
I will light the way to our future.
Love Is My Weapon.
With you at my side, I will not fail.
Bliss Stage RPCG Beta RulesBliss Stage RPCG Rules Pre-Production (Beta v1.2)
Rules are not final, and may change at any time.
My Goal: To re-create the Bliss Stage RP game into a card form that can be enjoyed by persons 13 and older (as opposed to the original RP which was 18 and older) while still keeping the unsettling nature of the game. An even amount of players (minimum 2) start in a situation that rapidly spirals out of control, against a threat they barely comprehend, while still trying to build interpersonal relationships.
Of Note: I am now working with cooperation from TsundereLightning. The game is now considered Legitimate.
What you will need to play:
At least two players
(3) Anchor cards, each unique (unless stated on the card)
(1) Pilot card
(1) Stage card
(1) Deck consisting of exactly 60 Events and/or Threats, and a minimum of 10 for both types present within the deck.
(3) D6 of one color
(1+) Other D6 to roll for Threats
(2) d10 (counting to 95) --or--
(1) d12 and one d10 (counting to 1