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masterage

Master of Blitz (maybe)
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Disgaea: Netherwar - v10 - Soul Nomad Leaders

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Artist // Hobbyist // Design & Interfaces
  • June 27
  • United States
  • Deviant for 17 years
  • agesccg.com
  • He / Him
Badges
Albino Llama: Llamas are awesome! (71)
Whiskers: Submitted to the April Fools' Day category
Paranoid: Wears a tinfoil hat
Delicious Cake: My, that's a delicious cake (1)
Two Scoops: Exclusive Robert Rodriguez Blackberry Badge
My Bio
Card Maker... ish. Slowly building up my Pocket Mechanics by making fangames, with hopes of making my own game someday I can actually sell.

Currently an Information Engineering Technology student.

Favourite Games
Thousand Arms
Favourite Gaming Platform
Sony
Tools of the Trade
Adobe Suite, Paper. A notebook :D
Other Interests
Anime/Manga, Video Games (RPG, Fighting, Rhythm), Card Games
Its been a while! This has been a very trying year and not just for the obvious reasons. Got a new job, then promptly got stuck mid-move for the last four months due to the pandemic. And while I'm able to safely work from home, my overall stress level has remained high and that has impacted how much time I have to work on my projects. Things of note: - Tabletop Playground is now a thing. Sadly, the game physically cannot work in their engine until support for Zones is implemented, but the devs have assured me they will get to it eventually. So it will be third behind Tabletop Simulator and OCTGN. - Tabletop Simulator's Feb update (and Tabletop Playground's renderer) revealed a critical error across all of my cards that I have been trying to fix since then. These fixes form the basis for V9 card bases, and unfortunately must be manually done. - After communication with the people that have gathered on Discord for the game, I have decided to drop the RagnaQuest side of Makai Wars
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While I am working as quick as possible, I've had a good amount of my available time essentially stripped from me during this last month, which has slowed me down quite a bit. Then, Tabletop Simulator's latest update (which I thought would be better for cards, actually made it *worse* for cards in my situation) has forced me to restructure how I was going to update the game, which also means refactored rulebooks, graphics, and other materials. As such I will miss my self-inflicted June 28th timeframe. I apologize for the wait. I do not have a currently active timeframe of launching the game, though after the launch there is no reason to chan
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Profile Comments 128

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In 2-3 years, my webcomic might be able to have enough for a card game. You are still the one who has my eye in helping me out with that project. It will be silly and ambitious as you know how I can be. That is if you want to and if you remember our time in MLPCCG as friends. In fact, I can chat with you about the fuzzy details whenever you like; PM or what have you. I'm also weighing the possibility of a pay-to-read novelette series next to my comic.

Plenty of old online friends drift off but no way I'm going to let a sharp mind like yours slip off my radar. We'll speak again soon.
I don't think I hate anyone that's helped me with that project, really o.o

It's just been an insanely rough year. Most of my ccg projects didn't get past pre-planning (roughly only three survived but they all require a ton of work).

So yeah, send a PM so we can catch up.
My I have a link to the rules?
New rulebook is being made (had to wait for more updated cards, after all), but here's the Getting Started page on the site.

[link]
THanks :D I look forward to printing these out and playing :)
Now, there will be new decks to print that use these particular cards.
MLP Card Game? Do elaborate.