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One-Punch Man: A game where you are playing a new hero, defeating monsters and gaining ranks... except Saitama is wandering around and WILL oneshot your enemies if they run into him or are a large enough threat. The rival player assembles the monsters you fight, playing risk vs reward as if Saitama shows up, the rival can show up to either take the credit or discredit you for not doing enough.

>_>

<_<

It's a really good show on it's own merits, and if the manga is anything to go by, Madhouse's run is going to end amazingly.
  • Listening to: Gatchaman Crowds OST - Music Goes On
Killia - Fist - 5M HP - Male
Evility: All [Sword] costs on Killia may be paid with [Fists]
Skill: Avidia Holy Water - 5F - Deal 4M damage to target enemy unit in Lane. Against a Leader unit, deals +2M damage, and damage can't be prevented.
Overload: Once per game - May attack up to three times this turn, and after attacking may move to another Lane without penalty.

---

Seraphina - Gun - 4M HP - Female
Evility: Seraphina's skill deal +1M damage to Male units.
Skill: Battle Orchestra - 4G - Deals 3M damage to all enemy units in Lane. Deals +2M damage if it hits exactly four Peons and a Leader unit.
Overload: Once per game - Charms all enemy Male units in lane for one round. This Charm is immune to Espoir. (You control Charmed units during your opponent's turn).

---

Red Magnus - Axe - 6M HP - Male
Evility: Red Magnus' skills ignore Guard effects.
Skill: Super Damage Lord - 5A - Deals 5M damage to up to three enemy units in lane.
Overload: Once per game: Full Heal, remove all negative status, and for one turn, [Super Damage Lord] has two additional targets and deals +3M damage.

---

Usalia - Monster - 6M HP - Female
Evility: Usalia and all friendly units in lane take -1M damage from skills that deal 4M or more damage.
Skill: Prinnical Meteor - 4M - Deals 4M Star damage to up to three enemy units in lane.
Overload: Once per game - Deals 1M damage to ALL enemy units and turns [Prinnical Meteor] to [Berserk Stream] for three turns: "0M - Deals 8M damage to all enemy units in lane, -1M damage for each unit hit."

---

Christo - Bow - 4M HP - Male
Evility: Christo's Peons ignore all evasion effects on enemy units.
Skill: Gospel of Power - 5B - Deals 3M damage to up to three units in any same Lane. Heals any ally Leader in that Lane by 1M HP.
Overload: Once per game - For one round, all allies ignore evasion effects, and gain an additional Dodge chance against all attacks.

---

Zeroken - Fist - 4M HP - Male
Evility: Gains an additional Dodge chance against enemy Leader attacks.
Skill: Rising Gale Kick - 4F - Deals 3M Wind damage to all enemy units in lane. Gain an additional Dodge chance this round.
Overload: Once per game - Place a Zeroken Incarnation into each Peon slot in lane, as if each unit just Reincarnated into Zeroken (or is place in a blank slot). Damage dealt to a Zeroken Incarnation is copied to each one.

---

Majorita - Rod - 4M HP - Female
Evility: Whenever an ally in the lane dies, attach one of their Incarnation cards to Majorita. When you do, also place a Recycle token onto Majorita.
Skill: Draugr King - 5R - Deals 2M damage to all enemy units in lane, +1M damage for each Zombie unit you control. If additional damage is done, Deathblow one of your Zombie units.
Overload: Once per game - For each Recycle token on Majorita, place a Zombie Incarnation into an empty slot you control (Monster - 4M HP - Genderless). These units cannot Reincarnate.

---

Bloodis - Fist - 5M HP - Male
Evility: Enemy units in the same lane pay triple the Move penalty to move out of the lane.
Skill: Golden Battle Coat - 5F - Place one enemy unit's HP to 1M.
Overload: Once per game - For two turns, treat each Class card attached to Bloodis as if it was attached twice.

---

Void Dark - Spear - 4M HP - Male
Evility: At the beginning of the game, use Void Dark's Overload effect once without counting it toward the limit.
Skill: Azathoth - 5S -  You may discard two Spear unit cards from your hand to pay this skill's cost. Deal 4M Star damage to all enemy units in lane.
Overload: Once per game - For one round, units damaged by Void Dark's attacks cannot act. (This is not a status effect.)

---

[Class] Fake Asagi - Gun - 2M HP - Female
Evility: This unit's evility is the topmost evility of your discard pile. If it's another Fake Asagi, this has no effect.
Skill: Dead Hurdles - 2G - Deals 2M damage to up to two enemy units in lane.
[Reincarnate] - Unit gains a Dodge chance.

---

[Class] Sage - Rod - 2M HP - Female
Evility: If more than three units are targeted by this unit's non-Unique skills, adds +1M damage to that skill.
UNIQUE Skill: Land Decimator - 4R - Deals 2M to ALL other units, ally and enemy.
[Reincarnate] - Unit gains the skill [Tera Star] - "1R - Deal 2M Star damage to any enemy unit. For every two more R symbols on this unit, target an additional enemy."

---

[Class] Prinny - Monster - 5M HP - Male
Evility: When this unit is thrown, deal half of it's remaining HP as damage to all units in the lane, then Deathblow this unit. (Leader unit - Discard a card - Throw target unit into another lane.)
Skill: Prinny Barrage - 6M - Deal 5M damage to target enemy unit in lane.
[Reincarnate] - This unit gains +3M HP.
Disgaea: Netherwar Text Dump (Minor Spoilers)
Disgaea and it's characters are owned by Nippon Ichi.
This is not an official release.

---

The D5 characters. See what I mean by too much text? This is a very rough draft for the "index card" testing phase that started a few months ago.

As for the damage amounts, you'd think this is a game of one shots, but the Reincarnation system would actually make it two or even three shots.
Loading...
This semester is keeping me so busy that I don't really have the time to consider CCG projects. At least it's a degree I'm good at, for a job field that is in demand.

On a brighter note... I'm engaged! Yay!

Disgaea: Netherwar does have rules and reached the card design step, but the cards are text-heavy and I was unable to solve the issue before the semester started. For the record, all Uniques had an Evility, an Overload, and a Skill (Generics just have evilities and a skill. Basically, you have to stack skills to meet costs). With HP, weakness / resists, and a Reincarnation-like mechanic, it was ending up like a very liberal Pokemon clone (with the old League of Legends's lane idea!), since all cards could theoretically stack with each other. As in, if you Reincarnated a Prinny into a Lady Warrior, she would have +HP, but kept the Prinny's evility in that throwing her will make her explode instantly. Heck, the Masked Wrestler class has a built-in skill that even mimics the game's actual mechanic of throwing two enemies into one stronger enemy, but since it's a card game it's much easier to deal with while keeping the risk/reward system intact.

MLPDCG still pretty much dead in the water, though with the official game floundering badly (for most of the reasons I called years ago, even) I might be able to make the last game plugin available to all via OCTGN if it still works. At this point I can't make edits to the cards without redoing some of them (I'm a few years wiser now...), so likely any further designs will go into the private portfolio.

Alternis / Fear of Fear haven't been touched in a while, actually. I keep on collecting tools to turn the latter into an Android game but that's far beyond me atm.
  • Listening to: Gatchaman Crowds OST - Music Goes On
Moved again, back in college (this time for a major that I'm both good at and has jobs), and I'm still hammering out the details to a CCG that is basically the Alternis idea and Fear of Fear fused together. Might be digital only mechanics.

Remember, how quickly MLPDCG came about was mostly pure luck and some me ignoring some design conventions for the sake of having something out there.

Incidentally, I've stopped following MLP things almost entirely. I'm disagreeing with Hasbro's approach to creating content and the extremely unimaginative uses of the license, and there's a lot starting to happen that made the previous series so... stupid. The fandom remains mostly creative but if anything they've gotten more polarizing. Not to say that it wasn't fun while it lasted, though. Met some awesome people in both the regular fandom and the game testing.

Other than that, not much is going on. Jumping around from game to game, series to series...

Oh yeah, Deck Heroes. for an auto-play "card" freemium game, it's not terrible on it's own but it does have blatant attempts of making you spend money to progress. The Computer is a Cheating Bastard is in full effect here, gaining nearly 30% better rolls than you while cheating costs and timers. 2x Dahlia with only a two-turn timer is moronic. And the lv35 opponent somehow has a deck that's only possible when you hit level 70... oh, and you only get one high-level monster without the time-wasting unlocks, paying, or getting second-place-in-the-lottery lucky. If the game treated the players better it'd be a must have, but I can't recommend it right now. I'm stuck on 7-6 simply due to my card pool... I have only one "good" card and it's the card EVERYONE gets. Really need to get a Swordmaster to progress :(
One-Punch Man: A game where you are playing a new hero, defeating monsters and gaining ranks... except Saitama is wandering around and WILL oneshot your enemies if they run into him or are a large enough threat. The rival player assembles the monsters you fight, playing risk vs reward as if Saitama shows up, the rival can show up to either take the credit or discredit you for not doing enough.

>_>

<_<

It's a really good show on it's own merits, and if the manga is anything to go by, Madhouse's run is going to end amazingly.
  • Listening to: Gatchaman Crowds OST - Music Goes On
This semester is keeping me so busy that I don't really have the time to consider CCG projects. At least it's a degree I'm good at, for a job field that is in demand.

On a brighter note... I'm engaged! Yay!

Disgaea: Netherwar does have rules and reached the card design step, but the cards are text-heavy and I was unable to solve the issue before the semester started. For the record, all Uniques had an Evility, an Overload, and a Skill (Generics just have evilities and a skill. Basically, you have to stack skills to meet costs). With HP, weakness / resists, and a Reincarnation-like mechanic, it was ending up like a very liberal Pokemon clone (with the old League of Legends's lane idea!), since all cards could theoretically stack with each other. As in, if you Reincarnated a Prinny into a Lady Warrior, she would have +HP, but kept the Prinny's evility in that throwing her will make her explode instantly. Heck, the Masked Wrestler class has a built-in skill that even mimics the game's actual mechanic of throwing two enemies into one stronger enemy, but since it's a card game it's much easier to deal with while keeping the risk/reward system intact.

MLPDCG still pretty much dead in the water, though with the official game floundering badly (for most of the reasons I called years ago, even) I might be able to make the last game plugin available to all via OCTGN if it still works. At this point I can't make edits to the cards without redoing some of them (I'm a few years wiser now...), so likely any further designs will go into the private portfolio.

Alternis / Fear of Fear haven't been touched in a while, actually. I keep on collecting tools to turn the latter into an Android game but that's far beyond me atm.
  • Listening to: Gatchaman Crowds OST - Music Goes On

Journal History

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masterage's Profile Picture
masterage
Master of Blitz (maybe)
Artist | Hobbyist | Design & Interfaces
United States
Card Maker... ish. I wouldn't mind it as my job, but for that I've got to get my BFA.

I pretty much live under the clause of Fair Use. Educational? I'm certainly learning from mocking up the cards, so I can GET said job.
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:iconco-comic:
co-comic Featured By Owner Nov 3, 2014  Hobbyist Digital Artist
In 2-3 years, my webcomic might be able to have enough for a card game. You are still the one who has my eye in helping me out with that project. It will be silly and ambitious as you know how I can be. That is if you want to and if you remember our time in MLPCCG as friends. In fact, I can chat with you about the fuzzy details whenever you like; PM or what have you. I'm also weighing the possibility of a pay-to-read novelette series next to my comic.

Plenty of old online friends drift off but no way I'm going to let a sharp mind like yours slip off my radar. We'll speak again soon.
Reply
:iconmasterage:
masterage Featured By Owner Nov 6, 2014  Hobbyist Interface Designer
I don't think I hate anyone that's helped me with that project, really o.o

It's just been an insanely rough year. Most of my ccg projects didn't get past pre-planning (roughly only three survived but they all require a ton of work).

So yeah, send a PM so we can catch up.
Reply
:iconlapisrabbitcomics:
LapisRabbitComics Featured By Owner Feb 3, 2013  Professional Artist
My I have a link to the rules?
Reply
:iconmasterage:
masterage Featured By Owner Feb 3, 2013  Hobbyist Interface Designer
New rulebook is being made (had to wait for more updated cards, after all), but here's the Getting Started page on the site.

[link]
Reply
:iconlapisrabbitcomics:
LapisRabbitComics Featured By Owner Feb 3, 2013  Professional Artist
THanks :D I look forward to printing these out and playing :)
Reply
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