Moved again, back in college (this time for a major that I'm both good at and has jobs), and I'm still hammering out the details to a CCG that is basically the Alternis
idea and Fear of Fear
fused together. Might be digital only mechanics.
Remember, how quickly MLPDCG came about was mostly pure luck and some me ignoring some design conventions for the sake of having something out there.
Incidentally, I've stopped following MLP things almost entirely. I'm disagreeing with Hasbro's approach to creating content and the extremely unimaginative uses of the license, and there's a lot starting to happen that made the previous series so... stupid. The fandom remains mostly creative but if anything they've gotten more
polarizing. Not to say that it wasn't fun while it lasted, though. Met some awesome people in both the regular fandom and the game testing.
Other than that, not much is going on. Jumping around from game to game, series to series...
Oh yeah, Deck Heroes
. for an auto-play "card" freemium game, it's not terrible on it's own but it does have blatant attempts of making you spend money to progress. The Computer is a Cheating Bastard is in full effect here, gaining nearly 30% better rolls than you while cheating costs and timers. 2x Dahlia with only a two-turn timer is moronic. And the lv35 opponent somehow has a deck that's only possible when you hit level 70... oh, and you only get one high-level monster without the time-wasting unlocks, paying, or getting second-place-in-the-lottery lucky. If the game treated the players better it'd be a must have, but I can't recommend it right now. I'm stuck on 7-6 simply due to my card pool... I have only one "good" card and it's the card EVERYONE gets. Really need to get a Swordmaster to progress