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About Design & Interfaces / Hobbyist Master of Blitz (maybe)Male/United States Recent Activity
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As of this posting:

Card Parser: Complete (Alternate cards to be added manually)

Tabletop Simulator: Basically, I know the *how* of it works. No fancy setup, and if cards place too close together they turn into a deck which is highly annoying.

OCTGN: Most of the old functions are still broken, and while I did receive help in getting more relevant functions added, they too aren't quite working yet. However, I'm actually IN, so progress!

Cards: Leaders and Peons now moved to V4 base.

Rulebook: Also working on the Expanded Alpha rulebook. One previous posted is now pre-Alpha.

OCTGN Example: cdn.discordapp.com/attachments…

TTS Example: cdn.discordapp.com/attachments…
Good news, Disgaea Netherwar will be on OCTGN!
Bad News, nothing actually *works* in OCTGN right now, but I'm working on it, decks can be made, and the game can be played manually.

Other good news: I can still have a Tabletop Simulator version, because if I don't someone less honorable will.

Now to get the cards done.
Disgaea: Netherwar - Leaders v4 - Laharl
Disgaea is owned by Nippon Ichi Software. I make no claim for characters, settings, likeness, or names.
This project has no relation to any official product in any way, shape, or form.
This project is covered under fair use laws, so long as no part of it is sold.

Cards are submitted to this site in a non-print-viable format.

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Disgaea: Netherwar will be playable on Tabletop Simulator!
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Basically, I found my card bleed was off, and it was affecting the entire card. And in order to fix, sadly it requires the cards to be remade again.

I've also separated Move Penalties and the Peon Shield functionality. Most cards are actually Peon Shield breakers rather that Move Penalty breakers.
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Disgaea: Netherwar - Peons - Dragonshrooms
Disgaea, and La Pucelle, are owned by Nippon Ichi Software. I make no claim for characters, settings, likeness, or names.
This project has no relation to any official product in any way, shape, or form.
This project is covered under fair use laws, so long as no part of it is sold.

Cards are submitted to this site in a non-print-viable format.

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50 Leaders done, so time to work on the Peons! 31 Leaders left, though, but if I want the game playable by the end of the month I have to work on Peons NOW.
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Hericium is the earlygame Dragonshroom. Early units are generally more situational to compensate for their early damage-dealing ability.

Erivern is the lategame Dragonshroom. Late units are usually more powerful in exchange for being mostly dead draws in the early game.

If you turned Erivern into Hericium (via Reincarnation), it would have the following stats:
5M Max HP
One (1) Bow Weapon Rank
Evility: Shroom Half
Evility: Fungus Dip
Attack: Shroom Breath

If you turned Hericium into Erivern (via Reincarnation), it would have the following stats:
6M Max HP
One (1) Bow Weapon Rank
Evility: Toxic Reign
Evility: Sporescale
Attack: Toxin Crunch
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Disgaea: Netherwar - Leader - Flonne
Disgaea is owned by Nippon Ichi Software. I make no claim for characters, settings, likeness, or names.
This project has no relation to any official product in any way, shape, or form.
This project is covered under fair use laws, so long as no part of it is sold.

Cards are submitted to this site in a non-print-viable format.

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Flip card debut! I'm Starting on these again now that I have more time.
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Flonne is one of three Flip Leaders, the other two being Valvatorez and Xenolith. As such, she has a squishy first form and a ridiculous flip form that lasts for three turns. The rules state that flip cards start with the side that has the revenge symbol on them.

Flonne, Love Freak's evility prevents Deathblow to all Peons in the same lane as her, which will prevent any instant-kill shenanigans your opponent might be up to. Her attack, Diving Ray, works better the more Peons she has access to, even if the heal is weak. Her revenge turns her into Pure Flonne for three turns.

Pure Flonne has +4MHP and keeps the Bow Rank, but WILL run out in three turns never to be seen again. Her evility, Dangerous Revival, gives her more damage each time she's healed from any source. Her attack, Extreme Love, FULL HEALS her but can't be spammed, usable only twice before the transformation breaks. Flipped cards have their reminder text in the revenge section of the card.
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As of this posting:

Card Parser: Complete (Alternate cards to be added manually)

Tabletop Simulator: Basically, I know the *how* of it works. No fancy setup, and if cards place too close together they turn into a deck which is highly annoying.

OCTGN: Most of the old functions are still broken, and while I did receive help in getting more relevant functions added, they too aren't quite working yet. However, I'm actually IN, so progress!

Cards: Leaders and Peons now moved to V4 base.

Rulebook: Also working on the Expanded Alpha rulebook. One previous posted is now pre-Alpha.

OCTGN Example: cdn.discordapp.com/attachments…

TTS Example: cdn.discordapp.com/attachments…
Basically, I'm still trying to tie MCs to playstyles, though people can always use their favorites and still build a reasonable deck.
  • Pet Slots. Each MC can have two Pets placed (either by you or by your rival) at a time. Fluttershy gets an additional slot because it's Fluttershy (since her ability is not always beneficial...well, technically an extra slot can also work against her but she has tools).
  • Crystal mechanic. Cards that leave play without being played can still have effects. Starts Series 2.
  • Rainbow Elements. Crux of the subset is that they can't be countered and their support destroys counters. Instead of introducing a new card type, instead I'll be creating a subsection of Element as their overall function is the same: be super-powerful. Series 4. (Why Hasbro Why)
  • Villains Refocusing. Villains are more specialized in what they do (all Villains can still Mill somewhat, but only NMM specializes in it). This leads to lowered costs across the board. Villain group cards will be a bit more generic, with a slight Mill distinction. Neutrals get "anti-Villain" effects, reducing power for Villains on certain Neutral cards. Villains may rest and Work, but with additional costs. Also considered is that Villains will have the largest overall group.
  • Trixie Lulamoon: Bit Manipulation. A bit of a threshold type, as her early game cards are small-scale and her lategame is large-scale. Has a Unique-scale Earner.
  • Nightmare Moon: Fear (face-down). The best overall mill cards, and has additional choice with Princess Luna cards later.
  • > Discord: Chaos (keeps the mechanic, but scaled way back, and they take up Pet slots). The most versatile of the Villains.
  • > Queen Chrysalis: Copy. Much higher skillcap than other Villains. 3rd best Mill *and* Discard.
  • > Sunset Shimmer: Enrage. Increases Costs for rivals and decreases costs for herself, allowing her to play bombs normally Ramp/Bits only has access to.
  • > King Sombra: Destruction. Has the best discard cards and can combo using them. Crystal mechanic user.
  • > Flimflam Brothers: Anti-Ramp. Skilled manipulators of zones.
  • > Lord Tirek: Theft. King of Counters, and successful counters play the card for himself right then and there.
  • > Mane-iac Mayhem: Likely the overall weakest Villain, but has a surprisingly large cardpool since she counts as [Extra]. Has a unique-scale Earner.
  • > Starlight Glimmer: Manipulation. Split between "normalizing effects" and deck shenanigans. Her best card seals away your rival's cards until their deck runs out or the effect is dispelled.

Journal History

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masterage's Profile Picture
masterage
Master of Blitz (maybe)
Artist | Hobbyist | Design & Interfaces
United States
Card Maker... ish. Slowly building up my Pocket Mechanics by making fangames, with hopes of making my own game someday I can actually sell.

Currently an Information Engineering Technology student.
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:iconco-comic:
co-comic Featured By Owner Nov 3, 2014  Hobbyist Digital Artist
In 2-3 years, my webcomic might be able to have enough for a card game. You are still the one who has my eye in helping me out with that project. It will be silly and ambitious as you know how I can be. That is if you want to and if you remember our time in MLPCCG as friends. In fact, I can chat with you about the fuzzy details whenever you like; PM or what have you. I'm also weighing the possibility of a pay-to-read novelette series next to my comic.

Plenty of old online friends drift off but no way I'm going to let a sharp mind like yours slip off my radar. We'll speak again soon.
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:iconmasterage:
masterage Featured By Owner Nov 6, 2014  Hobbyist Interface Designer
I don't think I hate anyone that's helped me with that project, really o.o

It's just been an insanely rough year. Most of my ccg projects didn't get past pre-planning (roughly only three survived but they all require a ton of work).

So yeah, send a PM so we can catch up.
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:iconlapisrabbitcomics:
LapisRabbitComics Featured By Owner Feb 3, 2013  Professional Artist
My I have a link to the rules?
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:iconmasterage:
masterage Featured By Owner Feb 3, 2013  Hobbyist Interface Designer
New rulebook is being made (had to wait for more updated cards, after all), but here's the Getting Started page on the site.

[link]
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:iconlapisrabbitcomics:
LapisRabbitComics Featured By Owner Feb 3, 2013  Professional Artist
THanks :D I look forward to printing these out and playing :)
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